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Arma 3 review
Arma 3 review










arma 3 review

For those of you who like your sniper rifles and special weapons, you’re definitely going to be altering your playstyle for the better in Marksmen. While deployed, your field of view is narrowed but your accuracy is improved thanks to better handling. Bipods are a bit of a double-edged sword, which should come as no surprise. In fact, the devs have managed to maintain a solid feel to a weapon’s recoil, even while rested/deployed. Don’t misunderstand, however, the game doesn’t go into arcade mode. Attaching a bipod to your weapon of choice gives you a fantastic new sense of stability. I’m mainly a rifle toting, bullet slinger so I found the bipods a little cumbersome, but as soon as I switched to sniper rifles, I gained a new appreciation for the feature. Now that I’ve swooned over Weapon Resting, let’s take a look at Weapon Deployment. A mechanic like this is bound to have some odd implementation at times, seeing as how it was added into the game rather than being a mechanic that was present at the game’s inception.

arma 3 review

I’m going to go ahead and assume that there are other places with similar issues that I simply didn’t run into. This was particularly noticeable in Stratis, but even then, I was able to rest my rifle after a bit of tinkering with the camera angle. The only caveat to Weapon Resting was the fact that on some low walls (and once on a higher wall) I had an awkward time getting into the resting stance. While in the resting state, your weapon stability is increased, although you still have to control the reticule a good amount, as you should. What’s greater is that snapping into a resting position, as indicated by a box outline in your stance frame, is smooth and seamless. Without experiencing it yourself, it’s hard to tell you exactly how radically this one, very simple, feature can drastically alter your gameplay approach. Low walls, high walls, narrow windows, etc… All of these places now present new opportunities for setting up a strike point or defensive position. I found myself thinking: Where can I go to get solid cover, positioning, as well as great resting potential? The answer to this question? Almost anywhere! Weapon resting works at just about any height. It only took ten minutes into the DLC before I realized my general approach to movement (and even strategy) was already being altered. Out of the two new ways to rest your weapon, the more passive approach is by far my favorite.












Arma 3 review